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[ Final Fantasy XV Episode Duscae ]
03 ~ “Battle System Gameplay (Day & Night)”
– How the battle is like and should be played imho in FFXV.
This is about “not button attack smashing” but more tactical in dodging, using parries, counters and knowing your enemies, as well as some special bonuses.
If you think it is a DMC-type fighting system with cancels, then you’ll most likely be disappointed.
FFXV is more about situational awareness, knowing when you attack, defend and counter. Knowing when you should attack and split enemies from each other to prevent them from protecting their allies.
NOTE: This demo of the battle system may NOT be like this in the final version of FFXV (may have cancels, faster, etc), but until then, this is what we have to expect.
NOTE2: Does not include using the sword abilities gain in the demo, using only what Noctis have from the start of demo.
{Weapon Setup}
The first thing I show is my weapon setup, the attack is based on that chain in order.
01) Crush = Initial Attack
02) Ravage = Your combo normal attack chain
03) Vanquish = Ending/Finishing Attack
04) Counter = Used when you Dodge an attack
05) Descend = When you use Warp Strike high above
{VIDEO}
Pretty much I show you most if not all varied stuff (enemies, landscapes) including:
– Morning Battles
– Many types of Parries
– Teamups
– Limit Break
– Ramuh Summon
– Night Battles (with another awesome battle theme)
– Camping
Hope you enjoy this and if you got any questions, please feel free to ask via comments and I’ll answer!
——————
System: PS4-EN
Rank: ?
Gameplay: Demo
Waifu: That lady in trailer Stella
[ Video Title Abbreviations ]
E (Event) – Game Events
Ept (Event Playthrough) – Playthrough with events
GP (Gameplay) – Gameplay of dungeons/battles
CG (Computer Graphics) – “FMV/CG” special events
B (Boss) – Boss fight
FB (Final Boss) – Final Boss Fight
OB (Optional Boss) – Optional/Secret Boss
WMV HD format, 10Mbps Bitrate, 1920×1080, 60fps, WMV7 codec
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Video Rating: / 5
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