I need to confess, when NCsoft first showed me MXM last year I was pretty skeptical. While the version we played wasn’t localized, it was evident that NCsoft was trying to push into the free-to-play space of other MOBAs–which at the time seemed like an awful idea to me. But MXM isn’t a MOBA, it smartly borrows some of those ideas, a few more from action RPGs, and then even a sprinkling from MMOs, and turns that all into something that so far feels distinct and different.
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