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League Of Legends Patch To Balance Champions

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In a post on their website, Riot Games has broken down what will happen in the League of Legends Patch 6.11. Primarily it will be focused on balancing the champions used by the major league gaming teams in order for their to be more flexibility and allow for use of other characters without fear of getting beaten badly.

You can read the full patch notes for the League of Legends patch here, below is an excerpt from it:

“With pros around the world returning to the Rift, we’re excited to see how the exemplars of League innovate in our new era of elemental drakes and meaningful turret damage. That’s just not possible when multiple champs show up in every single game. So, before the summer split enters full swing, we’re taking steps to rein in the outliers. This includes longstanding challenges like Nidalee, Kindred, and Ekko, as well as return offenders like Azir and Lucian whose popularity has once again crossed the line into problem territory.

Important to note: like the mage updates, we’re avoiding generic nerfs in favor of balancing around strategic identities. What are these champions meant to excel at? How do we bring them in line while still allowing them to shine in the situations they should be picked in? These questions show us where to trim power that doesn’t fit the narrative, and in some cases (Trinity Force?!) where we can add new strength that does.”
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The post League Of Legends Patch To Balance Champions appeared first on StayTooned.


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